I am doing instrument content with UMG for a VR game. To keep it crisp I am using get render target and stereo layers. See image. It works, I can get the UMG widget on screen and it is much crispier than with widget component.
One issue I am having however is that the content comes of dark. It clearly is a gamma / HDR vs SRGB issue. If I change textures to RGBA they come of in right shade but then UNG is not anymopre WYSISWYG.
Tutorials I have seen seem to bypass this very issue altogether. I am tired or dumb?
In the comparison picture below the Top/Dark is the version with widget being rendered to a stereo layer. And the one below is correct - straight from the 3D widget.