4.21.1:
When rendering a Widget Component into a Stereo Layer the widget will show up in a - kind of - wrong color mode. It looks rather “multiplied” (in Photoshop terms) instead of “normal”.
Tested this also with assigning a texture directly into the Stereo Layer Texture Slot. This image is also rendered in a kind of “multiply” mode.
Is there a way to set the rendering mode of the Stereo Layer to “normal”, e.g. in an .INI-setting?
Would like to show you a screenshot, but the Stereo Layer isn’t mirrored to the monitor screen.
Thank you for the input, Frostic. We skipped stereo layers completely since then - but great to see a possible solution, if we reintegrate stereo layers in the future
just copy that file to your project then set the widget to use the one you copied to your project so it don’t edit your engine etc.
otherwise every time you update the engine the edit goes bye bye lol.