I have a little project of virtual travel
and I need to have a stereo rendering for the Oculus (normal)
but also a non-stereo rendering on my computer monitor
I will explain a little
the person with the Oculus will only be a spectator
there will be another person in front of the computer who will move in the 3D environement
for the person with the computer it’ll be more easy to move with a non-stereo view instead of a split-distorded view
I investigate a little, and found the “hmd mirror” command that does almost the thing I want to,
but instead of a black screen on monitor, I’d like to have a non-stereo render
Anyone already try that ?
Is that possible or do I need to modify Unreal source code and recompile ?
Thanks for your help ^^