Stepped Low Res Edges

Having an issue with 5.6.1 with the edges on Metahuman characters where the edges are stepped as in the image below. I think I tried all the usual suspects (r.DOF.Scatter.BackgroundCompositing 1, r.DOF.Gather.ResolutionDivisor, r.DOF.Kernel.MaxForegroundRadius .003, different AA methods, Disabling alpha in settings,…) but nothing seems to be working.

Has anyone else encountered this issue? I’ve been looking everywhere for topics and solutions, I’m sure I am missing a few to try but perhaps someone has an idea. The viewport looks completely fine.

Found the issue on a Reddit thread. Turns out to be a video driver issue. If you have this problem rolling back your Nvidia Driver to version 577 will fix the issue.