Calling out anyone that has a streamlined workflow for debugging and profiling GearVR apps.
So far I have tried and failed a lot:
running the stat openglrhi command thru the console while running the app in developer mode on my s7 displays the stats but they are too small to read (on the device)
I even tried recording the device screen output but text still unreadable
tried using Adreno to connect to the app but that did not work either ( adb found your device but no adreno enable app found / please install sdb (Samsung debug bridge) - warnings
I would like to take my scene and figure out what the bottlenecks are.
The only thing I’ve actually been able to get running is the Oculus Remote Monitor (see screenshot) and the UE4 GPU Profiler (see screenshot) but I have no clue how we are supposed to see the bottlenecks there.
Any help or small walkthru is much appreciated.