Hi!
I have worked in UE4 quite abit, but this is the first time devving with my .
The tracking of the HMD works as expected, but the tracking of the controllers are inverted!
If i attach a cube and a sphere to the right and left hands, moving the controller to the right moves the cube/sphere to the left , pushing them away brings them closer!
I’ve checked all the scales and rotations, and all seem to be resting at the default 0’s.
Tried to rotate pawn 180 degrees, tracking is closer but still off. Do i seriously have to manually finetune the rotation for my setup (and all the users in the future)? I’m also almost confident that the x and y scaling of the controllers are also off.
Surely i’m missing something, but i read over the documentation but its so outdated its almost unusable with half of it referencing parts that you don’t even have anymore!
This was easier in Unity even though I have ten times more experience with UE4…
im having the same issue with my pawn. When i was using the first person character i didnt have this issue, but with that my character was floating 2 feet above the ground and the only way to fix that was to use a pawn. Also with my pawn its duplicating my motion controller. So its like a mirror image of one controller but their axis is reversed. So frustrating.
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