Hi there,
So I read that Valve released a new version of SteamVR that will automatically set the resolution of all SteamVR apps based on their benchmarking database. From what I gather, it’s not a system that will dynamically adjust resolution but rather it will just set a specific resolution on startup based on your GPU.
I’m just wondering how this works exactly. Does this mean that I shouldn’t set the resolution in my project at all and just leave it to SteamVR to do it? If I set the resolution myself in the project (or manage to implement dynamic resolution), will there be some kind of conflict where either SteamVR or my app takes precedence?