Hi! love this template but have been really struggling with making packaged builds. about 2 weeks ago Every time I tried to make a build with this template, dev or ship it would fail with an unkown error. I tried a ton of things, uninstall/reinstall made sure visual studio is up to date etc and nothing worked. finally on a whim i created a whole new project and migrated all my levels there and it worked! now it’s two weeks later and i was going to package a new build and the problem has resurfaced. this time creating a new project and migrating failed, and every instance of the template won’t build. I have a hunch it has to do with visual studio but when i do a cook it works fine. here’s the output log of when i try to package the build.
Keep up the good work, i have a feeling with 1.13 you guys are going to be able to move on to great things for vr.
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BUSCHUCKINMENU" FILE=“D:/unrealprojects/BusChuckinAlphaver0/Saved/Autosaves/Game/UEDPCBUSCHUCKINMENU.umap” SILENT=true AUTOSAVING=true KEEPDIRTY=true
LogSavePackage: Save=287.62ms
LogSavePackage: Moving ‘D:/unrealprojects/BusChuckinAlphaver0/Saved/UEDPCBUSCHUCKINMENU204CCF284589F536606F7DBCBBFFBB9E.tmp’ to ‘D:/unrealprojects/BusChuckinAlphaver0/Saved/Autosaves/Game/UEDPCBUSCHUCKINMENU.umap’
LogSavePackage:Display: Finished SavePackage D:/unrealprojects/BusChuckinAlphaver0/Saved/Autosaves/Game/UEDPCBUSCHUCKINMENU.umap
LogEditorTransaction: Undo Spawn Play From Here Start
MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool…
MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/unrealprojects/BusChuckinAlphaver0/BusChuckinAlphaver0.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=D:/unrealprojects/BusChuckinAlphaver0/BusChuckinAlph
MainFrameActions: Packaging (Windows (64-bit)): aver0.uproject -cook -stage -archive -archivedirectory=D:/buildue4 -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -compressed -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\unrealprojects\BusChuckinAlphaver0\BusChuckinAlphaver0.uproject
MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe ****inshit Win64 Development -Project=D:\unrealprojects\BusChuckinAlphaver0\BusChuckinAlphaver0.uproject D:\unrealprojects\BusChuckinAlphaver0\BusChuckinAlphaver0.uproject -remoteini=“D:\unrealprojects\Bus
ChuckinAlphaver0” -noxge -generatemanifest -NoHotReloadFromIDE
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target)
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.3086665s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe ****inshit Win64 Development -Project=D:\unrealprojects\BusChuckinAlphaver0\BusChuckinAlphaver0.uproject D:\unrealprojects\BusChuckinAlphaver0\BusChuc
MainFrameActions: Packaging (Windows (64-bit)): kinAlphaver0.uproject -remoteini=“D:\unrealprojects\BusChuckinAlphaver0” -noxge -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for ****inshit (.uproject file is newer)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Parsing headers for ****inshit
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Running UnrealHeaderTool “D:\unrealprojects\BusChuckinAlphaver0\BusChuckinAlphaver0.uproject” “D:\unrealprojects\BusChuckinAlphaver0\Intermediate\Build\Win64****inshit\Development****inshit.uhtmanifest” -LogCmds=“loginit warning, logex
MainFrameActions: Packaging (Windows (64-bit)): it warning, logdatabase error” -Unattended -WarningsAsErrors -installed
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:/Program Files (x86)/Epic Games/4.12/Engine/Plugins/Marketplace/PathFollow/Source/PathFollow/Classes/PFPathBase.h(20) : Property is exposed to the editor or blueprints but has no Category specified.
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Error: Failed to generate code for ****inshit - error code: OtherCompilationError (5)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: UnrealHeaderTool failed for target ‘****inshit’ (platform: Win64, module info: D:\unrealprojects\BusChuckinAlphaver0\Intermediate\Build\Win64****inshit\Development****inshit.uhtmanifest).
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 10.7755538s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe ****inshit Win64 Development -Project=D:\unrealp
MainFrameActions: Packaging (Windows (64-bit)): rojects\BusChuckinAlphaver0\BusChuckinAlphaver0.uproject D:\unrealprojects\BusChuckinAlphaver0\BusChuckinAlphaver0.uproject -remoteini=“D:\unrealprojects\BusChuckinAlphaver0” -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: ‘UnrealBuildTool-2016.08.21-17.46.14.txt’
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary
2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvV ars) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable
1 InChangelistNumberOverride,
Dictionary2 InTargetToManifest) MainFrameActions: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String] CommandLine) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error