@avinashlobo Everything works well there is the explanation:
With latest wave of HMDs like Vive and Oculus Rift (as opposed to DK1-DK2 who worked differently), what you teleport is the center of your playground, not your person who wear the HMD. With the Vive, the playground can be fairly large if you have room, and the center of your playground will be right at the center of a rectangle which you can see when you see your chaperone borders. With the Rift the playground is smaller.
Anyway, from there you can show what you want on the teleport mesh. With 4.13 VRTemplate, what you see is a mesh representing your location within your playground.
With this template, you can enable/disable in settings the arrow which is at the center of your playground, and also enable/disable the arrowhead and head mesh which are located where you are in the playground, much like Epic template.
Lastly, when you press the teleport trackpad button, you see a snapshot of your location within the playground, not a live representation much like Epic 4.13. This is purposively to spare some tick events which are precious in VR.