Thanks, I’ll go check that
Ok, after testing
i think a mesh textured is blur beyond > 1m
change sg.ResolutionQuality 25-300 seem have not effect
Only AA setting by
sg.AntiAliasingQuality change
Post-process AA quality (0-3)
but… 0: = it’s blur without AA and 1: blur with little AA, 2: blur with more AA, ect…
Post proccessing setting seem better with “TemporalAA”
Is it just the too low resolution of these first headsets result a constant blur effect, or a process to limit SDE ?