Thank you PenguinTD for the input. Event if I work on it since it’s release, I would qualify myself as 5/10 at UE4 :). Although I also try to flee like the pest event ticks, at first I did not avoid them in the 3 debugging functions since probably no one would enable these functions constantly in a game. However, I’m not sure if it’s avoidable in the teleportation system, setting apart enabling/disabling event tick.
I think that the main problem is the elusive SceneRoot problem. Although teleportation and interacting with meshes works, I have mainly 3 hints that SceneRoot doesn’t bulge and stays at 0,0,0 through the entire game:
- Debugging spheres around controllers and base stations stay in the initial spawning area despite teleportation
- Teleporting on moving platforms works, but we are not transported by them.
We worked with the DK1 and DK2 since the last 3 years and of course we didn’t have these problems. However it seems that room-scale opens a new conception of pawn movements through the game map.
What would be logical to do is enabling SceneRoot movements by moving objects. As an example, you are in a moving train (moved by matinee). Would it works to attach Vive_Pawn to the train? We don’t know yet since the initial spawn won’t be at 0,0,0 and will move rapidly. I guess if we succeed to have a Vive_pawn moved by one of the 2 platforms in v1.5, that would resolve the question.
I also tried the teleportation systems proposed in the videos of and also Paul. The results are the same as the ones in the template. Maybe a method would be more cost-effective than others, I’m not sure.
Also, enabling camera fade when clipping through blocking volume crashes the program. Beware.
Finally Getnamo — you are the Master of Your Domain concerning the Leap and the pickup things (i.e. Jenga). I remember well our discussions at OC2 and it seems you invented the device. We just enabled the plugin and stuck the device on the Vive – no results obviously. It is surely because the camera/player height thing with the Rift. Can’t wait you receive your Vive to try it out. I would lend you one but 5000km is a little far appart
Of course I think following resolution of main problems we could clean it, optimize it, giving it an elegant look and then submit it to Epic? We always thought that not having a DK1/DK2 template despite having 300k of them in the wild has always been an aberration…
That’s it don’t panic I won’t continue to release a version-a-day, it’s now on and maybe I could put only major advances from the group on the onedrive since I know not everybody is comfortable with git. And I hope together we’ll iron the probs and go back to our fabulous room-scale experiences and games – if nobody does it I’ll maybe propose another template for the Rifts when we’ll receive ours in 2 weeks.
Ciao!