Yansko: check the level blueprint for scalability settings. I’ll update ths part soon but globally they adress what you’re looking for. Also the post-p volume is also tuned for VR.
I solved the teleport function by tweaking Paul method which did not account for blocked volumes
I set some nodes for plaform teleport as per Penguin but too tired to continue tonit…Penguin would you be immensely grandiloquent and post a picture / link of these/similar nodes?
As for Epic support for VR…I find it on/off depending on updates. I think they must adress a wide range of devs and not sure that vr is a very big part of it, i.e. when compared to mobile… At least 4.11 had a lot of imprvements for rift/vve and even dk2. Anyway, for now we’re taking the matter in our own hands. I hope that we will have adressed main probs (listed under “bugs”) within the following week. Things like accessing camera and tweaking chaperone will probably take longer time or someone develop a plugn to access these features. I just hope we’ll soon use the vive to it’s potential and put it at the face of Epic :rolleyes: