No matter what I do the action manifest or bindings will not generate. I’ve seen other people have problems with this version of UE, but changing the version will not help in this case. I haven’t even been able to find a single source with good documentation about what all is supposed to be within this plugin. It would be nice to know all of the files needed to make this just freakin work.
Will moving the SteamVR plugin to the PROJECT plugin folder fix this problem? ( So the engine will look and potentially generate locally? ) and if so does ANYONE know where the folder actually sits so I can migrate it? I tried looking within the engines install location and plugin folder and can’t find it. It would also be helpful if someone had a zip of the plugin so I could literally just drop it in there manually to test.
The plugin itself is almost only code, so if it loads and the VR preview works, copying the plugin to the project is very unlikely to help with anything. Copying it would not work out of the box, since it will conflict with the plugin in the engine. You would need to recompile the plugin with unique names for everything. I’ve gone through it, and would not recommend doing it.
The plugin files are under \Engine\Plugins\Runtime\Steam\SteamVR\
Does it do anything when you try generating the manifest? It is supposed to write it to ProjectDir\Config\SteamVRBindings\steamvr_manifest.json. If it doesn’t, an option would be to manually set up the manifest and action bindings. The bindings can be set up with the SteamVR input editor after the app has loaded the manifest.