Steam VR Hands Misaligned

Hello,

I have an issue related to the Steam VR plugin for unreal.

The VR hands seems to be pointing about 45 degrees too high from the natural position. This seems to only occur when using Steam VR (via oculus there are no issues). I can replicate this issue with a blank VR template as well.

What would be the best way to resolve this?

Thanks,

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I have the same issue (about 90 degrees)…

Bump, can’t find any info about this anywhere, trying to switch from Openxr to Steamvr/Oculusvr and my hands are in the wrong orientation and position, how can I detect when the player is using Steamvr/Oculusvr so I can realign the hands accordingly?

Edit: It’s been answered in this thread VR hand position problem