Steam Ping 9999 solution or alternative?

So I’m using the advanced steam sessions, I have a multiplayer game ready to be published on steam, everything works except the ping returns 9999… I’ve noted that this is a bug (I’m using version 5.2 btw) but I’m sure there are people out there who have found a work around, or an alternative to showcasing ping (i.e. what else can the advanced sessions plugin show? how does it filter the session results and can I extract and use that info instead of ping e.g. geographical location?) I’m using blueprints and have next to no experience with c++ so if the solution is c++ based I will need a hand held approach to explaining and achieving it. I am using listen servers on steam.

Potential solutions (although remember I’m using 5.2 and these may be outdated or not work, I’m just wondering if anyone can shed light on these):

  1. ticking the dedicated server box in the advances sessions node will allow it to work and not break anything a listen server uses…

  2. Add ing this to the engine.ini file:

[/Script/Engine.GameEngine]
!NetDriverDefinitions=ClearArray
+NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/SteamSockets.SteamSocketsNetDriver",DriverClassNameFallback="/Script/SteamSockets.SteamNetSocketsNetDriver")

If anyone has been here before and managed to get out the other side, please share your knowledge!

Anybody???