Steam Persona Callback executed four times

Hi, I want to use STEAM_CALLBACK macro to register Steam Callback when user info is retrieved. My Unreal Engine project uses Steamworks SDK and everything works quite normally (Loobies, Leaderboards, Achievements… etc).

Issue I have is when I want to retrieve persona info. Callback is executed multiple times even though I have called RequestUserInformation only once. Output can be seen in the image attached.

Steam SDK version is 151

my .h file

STEAM_CALLBACK(USteamHelper, OnPersonaStateChange, PersonaStateChange_t);
PersonaStateChange_t PlayerResponse;
void RequestFriendsInfo(const FString& UniqueNetId, PlayerAvatarSize AvatarSize)

.cpp

void USteamHelper::RequestFriendsInfo(const FString& UniqueNetId, PlayerAvatarSize AvatarSize)
{
	if (SteamAPI_Init())
	{
		const uint64 Int64Id = FCString::Atoi64(*UniqueNetId);
		const bool InfoAlreadyDownloaded = !SteamFriends()->RequestUserInformation(Int64Id, false);
				
		if (InfoAlreadyDownloaded)
		{
			UE_LOG(LogTemp, Warning, TEXT("All good for: %s"), *UniqueNetId)
		} else
		{
			UE_LOG(LogTemp, Warning, TEXT("Downloading for: %s"), *UniqueNetId)
		}
	}
}

void USteamHelper::OnPersonaStateChange(PersonaStateChange_t* Response)
{
	const uint64 ResponseId = Response->m_ulSteamID;
	UE_LOG(LogTemp, Warning, TEXT("Finally got the response for %llu"), ResponseId);
}