I’m testing multiplayer with the Steam Online Subsystem in Unreal Engine 5.6. Everything works fine inside the editor, but when I run the packaged build, it doesn’t connect to Steam.
In the logs I get these warnings:
LogSteamShared: Warning: SteamAPI failed to initialize, conditions not met.
LogOnline: Warning: STEAM: Steamworks: SteamUtils() failed!
LogOnline: STEAM: [AppId: 0] Client API initialized 0
LogOnline: OSS: Unable to create OnlineSubsystem instance STEAM
What I’ve tried:
-
Created
steam_appid.txt
with480
inside. -
Placed
steam_api64.dll
next to the EXE. -
Running the build with the Steam client open.
Issue:
When I try to host a game, it seems to enter the map for a split second and then immediately kicks me back to the main menu.