Hello,
I just migrate my project from 4.27 to 5.0 and I got an issue with Steam.
Here are the context of my project:
First level is the menu, you can host a game (create a lobby and oppening a new level) or join a game (with join session).
This works fine (in editor and in packaged game). I can create a session (using steam or not) and a player can join the level.
When all player are ready, the host (the server), execute a console command “servertravel” to the new map.
This works in editor without steam (with 2 standalone windows) but in packaged game, with two PC and two differents steam accounts it does not work.
Here are the stack of logs that repeat again and again :
LogNet: NotifyAcceptingConnection accepted from: 76561199261744067:7777
LogHandshake: SendConnectChallenge. Timestamp: 6.454055, Cookie: 092147118171013085094108208253134230161197243112230091244033
LogNet: NotifyAcceptingConnection accepted from: 76561199261744067:7777
LogNet: NotifyAcceptingConnection accepted from: 76561199261744067:7777
LogHandshake: SendChallengeAck. InCookie: 226073107227157174000160150107238064025204127125234029041116
LogNet: Finding connection to update to new address: 76561199261744067:7777
LogNet: Failed to find an existing connection with a matching cookie. Restarted Handshake failed.
And after a few times, the server end the connection with the client.
What is strange is that after I can rejoin the game, directly with a join session and it works nice.
To add, with the previous version (4.27), It works whithout issue, in the same context.
Can someone help me on this issue please ? I could not find something yet on internet;
Thanks a lot