Steam Audio

I certainly did follow that, seems to be about the only documentation to follow at the moment haha

I have spacialization working, as I can hear what’s going on when I move around the scene. However, the reverb seems to be either not there at all or causes some serious booming when the camera is backed into a corner or when I look up at the sky or down at the ground.

I have yet to get any occlusion working without using the Unreal Engine audio occlusion… Perhaps I’m not doing this properly in terms of static mesh setup.

At the moment I have houses built in a BP. I assume I cannot just select those in the scene and add a Phonon geo and material to them? I’ve gone into the BPs and added it there and it still doesn’t seem to do anything.

I’ve tried the auto Add All in the scene on the Steam Audio tab…doesn’t seem to do anything either.

My level is a mountain range that requires echo when firing the weapon, but I cannot get it to work. Do I emit the reverb from the actual audio cue attached to the gun? Or do I make the audio of the gun dry, and have the environment create the reverb…if so, do I use a Phonon Probe Volume? Do I just create a giant audio volume and put the reverb on that?..I’ve been wrestling with this for a few weeks with mixed results in every direction I try. I worry that I’m half solving my issues and creating half problems with every step :frowning: