Steam Audio Occlusion with custom mesh

The whole plugin works fine when using it with the basic cubes or spheres or any default shape, but when i try to import anyother mesh and apply the “phonon geometry” component it tells me 0 verts and 0 triangles. Didnt find any solution yet, i guess i have to define them in the mesh editor my self somehow. also looked up in the manuel but they say it can be used with ANY static mesh ( and yes its static)

so apperently the phonon geometry component doesnt work when its in a actor blueprint, but i need it to be there since i need interactable doors that also block sound is there any way to do this?