Status on Bug UE-21554

I’m having this bug, where when I change something in my class or structs that I reference in a blueprint, the hotreloaded things won’t let me save, and the blueprint functions that I updated aren’t updated in the hotreloaded blueprint. It’s very simillar to the UE-21554 bug report, that is referenced in other questions.

What is the status with this bug?

Hello,

I have looked into this bug report, and it is currently under investigation by our developers. At this time, there is not a scheduled timeline for a fix. I will increase the community interest of the report.

Have a great day