Hi Alex,
Hope you’re having an enjoyable summer break (I am not expecting a response to this until you folks are all back), but…
In regards to the docs on ‘how the client’s delta time is calculated’, I don’t see any mention of the `NetServerMaxMoveDeltaTimeScalar` CVar (`p.NetServerMaxMoveDeltaTimeScalar`) which looks like it was introduced in 5.5. Would you mind going into more detail regarding this setting and how/when it’ll affect the sim time on server?
From the looks of it, the server’s DT might be greater than the client’s (potentially leading to issues like I was seeing, where accumulating something like stamina drain could get out of sync).