Here is a basic scene with a movable point light + some movable boxes:
And here is the same scene, but with the point light’s mobility set to stationary:
Notice how the shadows for the movable meshes don’t show up until the camera is very close to them.
I’ve attached the scene for your perusal here, can anyone help me out? Is there some setting I’ve missed somewhere (I’ve dug through the details panel for the light+meshes, and some console commands), or is this a bug?
Checking ‘far shadow’ and ‘dynamic inset shadow’ for the meshes doesn’t change anything, and the point light when set to stationary but with lighting not built shadows correctly.