Hi, we’ve been receiving the Red Cross sign indicating that more than 4 stationary lights are overlapping, although, there is only 2 of them, or setup looks like this:
A Stationary Directional Light: the sun
Stationary Torchs: those are used sporadically with a very limited range, since we got a plenty of light from the sun already.
So, i’m guessing that we get a max of 2 stationary lights overlapping only, but all of ours directional lights becomes red-crossed after restarting the editor.
So my question is: it is normal to have red-crossed stationary signs even when the limit of 4 stationary overlapping is not reach?
I’m attaching two images from a same spot, one of with the “Stationary Light Overlap” optimization view mode enabled:
I ran into what sounds like the same problem today. In my case it had to do with Blueprint hierarchy. The stationary light (a spotlight) was linked under a theoretically moveable actor (in this case, a point light which I didn’t intend to move, but apparently it fits the bill). By using “cut” to remove the spotlight from its linked position under the point light (for some reason you can’t drag and drop), then selecting the topmost master node and pasting it back in, it re-appeared linked directly to the master and began to work.
Thanks for your reply. I’ve thought this could cause problems before, so all lights are manually placed on the world directly (not inside any blueprints).