Stationary lights don't create dynamic shadows

I decided to see what performance impact I will see when having Direct light set to Stationary instead of Static.

Surprisingly, even though I rebuilt lighting and all, on Gear VR there were no shadows cast by dynamic objects, while in the Editor shadows were present.

Still 58 fps and 17+ ms.

Motorstep could you get a solution in this? Same issue here.

Thanks in advance,
Francisco

Sorry, but I can’t get a solution for this issue.

Apparently 4.12 has dynamic directional light with cascaded shadow maps available for mobile now. I don’t know if it works in ES2 and I am not sure if it works in VR at all.