Hello, since yesterday I’ve been having a strange issue with how the mesh shadows produced by stationary lights look after I build any project.
Any of the more detailed props (more detailed than simple primitives) produce similar effects. It also happens with any kind of stationary light, be it point or direct. I tried playing around with all of the light’s and mesh’s settings with no success.
I didn’t change any settings before this started happening. And it started suddenly, after I remade some of the lights in my map and rebuilt it.
I’ve ran out of ideas. Any kind of help is appreciated