I have to compile a scene for Android.
As I understand and I have read in the Unreal documentation, the lights must be baked, I have decided to do it without the GPU lightmass plugin.
In the following image you can see on the left a light in Static , with a cube in Static .
On the right of the image is a Stationary light with the cube on the left in Static and the cube on the right is a BP with a rotating animation.
I’m wondering that when I do that light bake, the lights look good and the shadows are updated with the Stationary light. But when I play the Android preview, the shadows of the Stationary light part are not visible.
I leave you a video also so you can see the example.
In case the video doesn’t load, I also leave you a screenshot of the cube on the right that is a movable actor, it doesn’t receive the shadow of the stationary.
If you can help me, I would appreciate it, because maybe I need to change something. My postprocess has that the lighting system is None.
thank you all in advance.