im trying to learn the basics of level design in UE4. the current task is to create a linear CTF match. im trying to make a really basic Ai controlled character that is hostile to the player. im controlling its location with a nav boundary mesh but im having trouble assigning Ai to the character. ive tried looking through the details menu for empty character as well as Tutorial_Bot. im just working with built in assets. i also would like to make it so the Ai figure either did not respawn or respawned in a different location than where it starts.
Edit: i dont think i was clear. i want the Ai figure to stand in place and attack the player when in range. i also need help arming the character with a specific weapon. im working strictly with built in assets at the moment.