StaticMeshComponent falls through the map when I drop it

My component keeps falling through the map, everything worked at first but then I accidentally checked a box or something. I turned to simulate physics off so it wouldn’t disappear immediately. My current result is that at the start the flashlight is on the table like normal. Then I pick it up and when I set it down or drop it, It just disappears. It hasn’t happened before. If you can help me that would be great!!