Hi!
I can’t access Collision Profile / Collision Preset information, wich I set up in the Static Mesh Editor UI, in C++… Where I can access this information? Even the BodySetup just shows me an Enum with BodyCollisionEnabled or Disabled / A TraceTag with Simple/Complex Collision is used…
Well, thanks for the answer but u got me wrong ;(
In your case, you are accessing the UStaticMeshComponent and well yeah, there we got those informations, as I need to set it in exactly that kinda Component!
(UFoliageInstancedStaticMeshComponent)
I can Get and Set Collision Values in the specific UFoliageType_InstancedStaticMesh, but I want to READ from my RAW UStaticMesh.uasset!
Probably I need to create Foliage Assets where that Data get stored but this doesn’t answer my question… where does they store that collision profiles from my StaticMesh.uassets?
LOL true ninja values