Static VR Experience Advice

Hi all,

I’m planning a very basic starter ‘VR’ experience for the Quest/Quest 2 in UE4.

It involves a static VR camera positioned on a boat, the boat is self-driving and follows a very basic circular spline around a low-poly scene.

I do not have the expertise to start introducing interaction just yet - it’s more of an archvis project with narrative voiceover playing over it.

The player will not move, they will just be able to look around whilst sat on the boat.

Can anyone recommend tutorials/assets/advice when creating something like this?

I’m starting small in the hope I can build on this knowledge.


I think the basics of what you’re trying to accomplish are covered in this community tutorial.

Let us know if you have any troubles, welcome to the Forums.