Hi everyone,
I’m encountering an issue with static shadowing in my mobile game project using Unreal Engine 5. The problem is that static shadows are not rendering at all. I have tried various configurations but have not been able to resolve the issue. Here’s what I’ve done so far:
- Disabled Lumen to ensure it is not interfering with the shadowing.
- Set Static Meshes to “Static” for Mobility, and ensured “Cast Shadows” is set to True, “Cast Static Shadows” is True, and “Cast Dynamic Shadow” is False.
- Configured Directional Light with “Cast Shadows” set to True, “Cast Static Shadows” set to True, and “Dynamic Shadow” set to False.
The static mesh in question has a normal UV map and is a prototype box. I have tested these settings in UE4.27, and everything works as expected. However, the same settings are not functioning in UE5.4.2 and UE5.4.3.
Has anyone experienced similar issues or have any suggestions on what might be causing the problem? Any advice or potential solutions would be greatly appreciated.
Thanks in advance!