Hi Skeleton60,
I’ve not had the same issue on a simple test scene I did with the FirstPerson Template and the Android device I have.
Some things to try that may help as a test.
- Use one of the template projects like FirstPerson Template.
- Place two Point Lights set to Static a couple of meters above the ground.
- Set the intensity of the point lights to 100000 (max slider value)
- Build the lighting.
- Launch on device.
When I do this, I see the same results on both. With static lighting this shouldn’t have an issue showing on Mobile.
With the lighting stuck at 99% I’m not sure if it’s related directly, but we do have a few issues with Swarm Agent/Lightmass getting stuck in some instances that has been reported with UE-20782, but it has not been fixed just yet.
Let me know if you see different results with the test case I have above.
Thank you!
Tim