I have been working all day to find the right settings for the lighting.
I use the standard “SkySphereBlueprint”, i have directional lighting set to stationary, and skylight set to stationary.
But i can’t find a solution that allows my forest to look decent.
I have set my foliage (counts about 1K trees pr. level) to static, and casting static shadow only. Is has a lightmap resolution of 8.
I get the best looking results when the foliage is set to cast dynamic shadows. However i get the warning about performance hit if a big actor has dynamic shadows set to true.
I tried to set the light map up to 32, which produced better shading on the leaves, although still too dark, but with another warning telling that the lightmap size was large.
I’m building light at “high” quality settings
So is there something i am missing, or should i pick the lesser of two evils, regarding the errors, or is it maybe the material setup that is wrong?
This is with static shadows
This is with unbaked / dynamic shadows
This is the leaf material.
Hope theres a light magician out there, with a magic words for me