Static Object Edge Highlight?

Hi.

I was wondering if anyone has done a material effect of highlighting edges and corners.
Basically what i want to achieve is something like this.

I want all corners and edges to be highlighted. Creating a clean wireframe effect without displaying the actual wireframe.

Hello,
not sure this is what you look at but in the content example in the blueprint where you drag mouse to use a wheel and others to have light when you are in area effect there is a lighting effect easy to do.

edit : found it : this is blueprint communication 3.2 ^^

tom looman did one too in his inventory system [Tutorial] UsableActor system in Blueprint with multiplayer support - Community Content, Tools and Tutorials - Unreal Engine Forums

Hi.

Thank you but it is not exactly what i need.
I do not want just the outside edges to be highlighted but every corner as well.

In the screenshot from my game the static object has the inside edges, outside edges and corners highlighted.
I think it should be like a very advances fresnel effect.

Right now im doing the highlighted areas manually. But i would be awesome if some smart shader of sorts can do it for me.

Hello, i haven’t yet see it but i thought about you and link it before looking at to not forget : Unreal 4 Tron Glow - YouTube in hope it helps.