Static Niagara System for fire on a torch

I’m building a Niagara System for fire and smoke that would be placed on a torch when it’s lit. While smoke works just fine when it’s static, when I move the camera (and so the torch itself moves too) the smoke is always far behind the torch. I understand it makes sense from physics perspective, but for the purpose of my game I need the smoke to be static on top of the torch, so I want all particles to always be vertically above the torch.

Is there a way to turn off inertia (for lack of a better term) on particles? Or probably I should use another approach for my problem?

With a suggestion from @dmgregory from gamedev stackexchange I found a solution: Local Space makes particles relative to the emitter origin. It is located under Niagara Overview Node’s properties → Emitter > Local Space.

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