Static meshes turning black after scaling moving/scaling them

Hi all,

My name is Héctor, I am from Barcelona (Spain) and also I am new into game development, especially when working
wth unreal engine and I don’t know why but when I drag and drop a static mesh to start working in the preview interface and I start resizing/moving it it turns black and I don’t know what to do.

I would be very pleased if you help me, here I attach you a screenshot of the problem.


224384-
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Thank you very much in advance guys, hope you have a nice day.

Does your level have lighting in it and have you tried rebuilding the lighting? Try clicking the Build button on the top bar in the editor.