They look bright since they are not affected by the light build…
So basically when I look up or down, while my platform moves… the tunels get darker through the length of it, but not the spawned meshes… Because they look emissive, which is not supposed to happen.
Note: This is a VR project to run on Standalone QUEST 2
Did you set their mobility to static?
You can do that by selecting the Add Static Mesh Component node and in the details panel under Transform, set Mobility to Static.
Is their roughness low? Is there Reflection Captures in the level? sometimes reflections can look brighter. Don’t know how to fix it though, If that’s the case. (other than maybe to increase the roughness.)
Or maybe there’s a light in the level that’s not casting shadows?
That’s all I can think of.