Static meshes scaled tiny render pixelated/low resolution

Hey folks!

I know it is not ideal, but a lot of the scale of my game occurs over an expoential range.
Spawning meshes tiny (<0.005X default scale (left) vs 1X scale (right)) makes them render at very low spatial resolutions for verticies unlike OG mesh, but I would like them high still as I will focus on them ingame and even navigate around them, just in small increments! (I reduce cull distance).
Anyone know of a setting one can apply to reduce this issue please (procedural game, so rescaling not so trivial!)

Cheers,
See attached ingame at tiny resolution & default editor.