Static Meshes of Actor always spawn at point 0,0,0

I created a pretty normal actor (no blueprint function, only default settings, multiple meshes, some collision boxes). When I place it in my level, the collision boxes are at the correct position, but the meshes always spawn at (0,0,0). Moving the actor results in the collision boxes moving, but not the static meshes. Any ideas?

Okay got it, the Static Meshes have to be set to moveable!

Perhaps the static meshes need to be set to Relative location:


The Location Type for all Static Meshes is set to Relative, so this shouldnt be the issue. Thanks anyways :slight_smile:

Or that, yes :slight_smile: