Static Meshes apply impulse to my player unexpectedly

I’m making a game where I want the destruction of objects to be somewhat noticeable and fun, it turns out that when I spawn debris from an actor because I’ve hit this actor, the debris can randomly push me around making the character shoot out in a grotesque way and messing up the gameplay.

This debris is just a scene component that contains a static mesh component, I want this static mesh component to simulate physics, it’s something I want to be there. So I don’t know what to do to solve this problem.

Thank you all very much in advance!