Hi all,
I’m working on a project where a few ‘wall arches’ should not cast shadow onto the floor.
We thought this would be easily achieved by disabling the ‘cast shadow’ checkbox.
However, though it doesnt cast shadows in the lightbake anymore, it doesnt look like it is recieving any nice lightbaked GI either, making it look awful compared to its neighbouring wall segments.
Is there an alternative way to achieve the goal of excluding an object from casting shadow, but still including it in the light-baked look of the environment?
Is this behavior recodnizable to you?
(Running unreal 5.3.2)