If you look here you will see I am getting some bad lighting renders on my walls for example they are both the same texture however shade differently, how can I stop this from happening?
Also if you look at this image you will see I am left with black lines in my walls unless the lighting resolution is 256, anything lower and I get these black lines. I know this is probably down to lightmaps however no matter how I space the UV islands I’ll always get some sort of strange shadow on my walls. Is it okay to have the resolution at 256 or will it drain performance massively? Thanks any help would be super fantastisch!