Static Mesh turns completely black after building lighting even with proper UVs and high lightmap resolution

Hi. I can’t seem to figure out why my object is still black after building the lighting. I have UVs for my object, the normals are facing the right direction, and the light map resolution is high.


How long is that mesh?

Is that the lightmap UV channel (UV1)?

It doesn’t look correct for a mesh made up of at least dozens of boxes that should have unique spaces on the UVs for a baked lightmap.

It’s not going to bake well no matter what, and it probably doesn’t need it, it could rely on the Volumetric Lightmap and look fine.

Okay. Will use volumetric lightmaps instead.