Static Mesh to fire off a Matinee?

Hey all!

I’m currently working on a game and I had an idea for this system where the player would throw an object at a switch to summon an elevator or bridge to get across a hole. So my idea is, the actual elevator or bridge would be hidden down inside of a pit. So, the player has to pick up an object to toss at a switch to make this happen. I’m having trouble figuring this out. I have the elevator working already but I can’t seem to get it to fire after an object is tossed at it. Should this be done in a Level Blueprint or a Class Blueprint? An example would be lovely!

Thanks ahead of time!

Resolved! Figured it out! Turns out the object needed to have Generate Overlap Events ticked in the Details panel.