Static Mesh Texturing Problem

I am trying to import a static mesh and I am having a weird problem where a few of the textures seemed to be enlarged (zoomed in) before it is applied to the static mesh. Any ideas what could be causing the problem? In the example the image size is 2048 x 512. I have tried just about every setting and can’t seem to get it to look correctly.

Texture:

When applied to the castle wall:

Is this for Unwrapped object? The object doesn’t have 1 to 1 spacing. You can see how some part of the castle wall is more detailed than the other one. Try to show us the UV layout :slight_smile: