I have three rings of floor tiles, they have a grand total of 30 tiles that may fall into a pit unders different circumstances.
My project is VR so I try to stay below 11ms, and so far there is no problem, all lights are static except one Stationary light, I´m working with the forward renderer and in general my performance is great, but when I put the tiles no matter if I use plain static meshes, instanced static meshes or hierarchical instanced static meshes, but my performance goes down up to 22ms, and there is no programming on the meshes yet, so it´s just the meshes.
Here is pic of the tiles, all the variables and arrays you see there are nothing because everything is disabled:
Anyone have any idea on why is this happening?
BTW my computer is a 5960X with a 1080 and 64Gb of RAM, so that cut in performance is even more scarier…