Hi, I am building a system where when a player character is within a certain distance from a static mesh and clicks a key, the mesh is destoryed and the item goes into the players inventory. I am able to “pickup” the item and have it appear in my inventory, but the static mesh is not being destoryed as I expect it to. I have attached my event graph and the functions for this implementation.
Any help or advice is appreciated, let me know if more information is needed, I’m new to Unreal Engine. Thanks.