Static mesh model size of Earth Collision map won't work

So I’m trying to recreate a sphere that’s 726900000 cm in diameter and then create a person that can walk on it. the problem is I can create the sphere that big but when I try to place a Playerstart on the surface, it either doesn’t work or I’m spawned way above where I actually placed the spawn and my character falls through the sphere.

How can I create a collision map that will work with a sphere that big? or what am I doing wrong with the Playerstart?

Thanks

Hi Bmays,

That’s probably not the best solution with a single object that size. Collisions for objects this size are not going to work for very small objects in comparison. There are going to be limitations with any real-time game engine like this.

If you want to use larger worlds it would be better to look into World Composition. This tool is designed for larger worlds, but it would require using landscape tiles and smaller tiles that build out to the larger world.

Thank you!

Tim

Thanks!!!