Hello everybody,
I have currently a little bug with my static mesh I created in 3ds max. I gave the fbx file a Level of Detail modifier and grouped my two objects(high poly one and low poly). When I finally import the .fbx file into UE4 (I selected import mesh lod’s) there is still only one LoD in the list. I don’t know what it is, in the past it worked on my other models great.
Screenshots of the workflow:
- http://i.imgur.com/9kb4cjp.jpg (showoff box1)
- http://i.imgur.com/NB7w4CI.jpg (showoff box2, both meshes are grouped)
- http://i.imgur.com/PgXFaYK.jpg (export settings in 3ds max)
- http://i.imgur.com/gacK19l.jpg (import(-settings) into UE4)
- http://i.imgur.com/lDhciha.jpg (inside UE4, static mesh editor)
I hope anyone know what the problem is, or if it is a bug?
best regards